Specular Level at Howard Maxey blog

Specular Level. Depending on the shader you could use a color map instead, both to control brightness and to colorize. i'm familiar with making specular color maps but when it comes to spec power and glossiness i find myself confused. I understand that spec power is used to increase or decrease the intensity of the specular (making the specular more intense for metal than for skin, etc). in this episode, we are introduced to the second, more. Specular level affects the intensity of highlights, while specular color alters the color of. specular level = the brightness of the specular. a material's glossiness (or dullness) depends on the size and intensity of its specular highlight. specular refers to the shininess and highlights on a surface—a key ingredient for realism. the specular level component is different from specular color.

Specular level/power vs specular color vs gloss — polycount
from polycount.com

I understand that spec power is used to increase or decrease the intensity of the specular (making the specular more intense for metal than for skin, etc). Specular level affects the intensity of highlights, while specular color alters the color of. a material's glossiness (or dullness) depends on the size and intensity of its specular highlight. Depending on the shader you could use a color map instead, both to control brightness and to colorize. specular refers to the shininess and highlights on a surface—a key ingredient for realism. specular level = the brightness of the specular. i'm familiar with making specular color maps but when it comes to spec power and glossiness i find myself confused. in this episode, we are introduced to the second, more. the specular level component is different from specular color.

Specular level/power vs specular color vs gloss — polycount

Specular Level Specular level affects the intensity of highlights, while specular color alters the color of. i'm familiar with making specular color maps but when it comes to spec power and glossiness i find myself confused. a material's glossiness (or dullness) depends on the size and intensity of its specular highlight. the specular level component is different from specular color. in this episode, we are introduced to the second, more. specular refers to the shininess and highlights on a surface—a key ingredient for realism. specular level = the brightness of the specular. Specular level affects the intensity of highlights, while specular color alters the color of. Depending on the shader you could use a color map instead, both to control brightness and to colorize. I understand that spec power is used to increase or decrease the intensity of the specular (making the specular more intense for metal than for skin, etc).

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